Riptide Pro Serial Number R134160

Minn Kota Riptide Pro Parts DiagramsNot sure how to read your serial number? Lm2596s datasheet na russkom. Click HereYearModel2006 'AG'RT Pro 80RT Pro 1012007 'AH'RT Pro 80RT Pro 101. Minn Kota Riptide Pro Parts Diagrams (Bow Mount) Northland Marine.

FISH307.com is a Minn Kota Authorized Service Center. We have the factory trained techs to fix your Minn Kota trolling motor. Ordering Minn Kota Trolling Motor parts from FISH307.com is easy using our schematic system. Instructions: • Determine the model year of your Minn Kota Trolling Motor. • Choose the Schematics for the desired model year from the listing below. • Choose the model trolling motor needed. • Choose the Schematic for the disired trolling motor.

(Trolling Motor Parts Schematics are Adobe.pdf & will open in a new window) • Locate and write down the desired part numbers. • Type the part numbers in our 'Search Products' box.

Riptide Pro Serial Number R134160

Important Information: • **Please Note** Trolling Motor Parts May Take 5 - 7 Business Days Before Shipping. • ALL PARTS ARE SOLD SEPARATELY (in quantities of 1) If the schematic indicates you need more than 1, order accordingly. • No Returns Or Exchanges On Any Electronic Parts, Boards, Or Switches. 2006 - (AG) Bow Mount Trolling Motors.

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The Riptide Pro plugin has been updated to v2.6 and is now available at. Riptide Pro is the premier Wavefront.obj (as well as.mdd file) Import/Export plugin for Cinema 4D with many advanced options and user-defined Presets. V2.6 A few new features, additional optimizations and bug-fixes, etc. • MDD (point-cache animation) file changes: • New Feature: 'MDD Group Loader' tag added. This new tag allows you to set up - or modify - MDD animation on groups of mesh objects from a central location (it operates on any direct mesh object children of the parent object (typically a Null object) that the tag is attached to). See the MDD Group Loader section for details. • All MDD IO features now have SwapYZ, FlipX, FlipZ options.

•.mdd Import/Export point scaling is now limited to up/down by factor of 1x -> 1000x. •.mdd Deformer is now also limited to up/down by factor of 1x -> 1000x, but it currently uses a single floating point value (0.001 -> 1000.0). See the MDD Deformer section for details. • Fixed.mdd Import to not 'relocate' the mesh points to the world zero location. • Fixed a bug with exporting.mdd files, where source object 'scaling' was not accounted for correctly.

• Fixed a reported bug of the MDD Deformer sometimes corrupting the.mdd file - I never saw this issue myself, but the fix I put in place was verified to sucessfully stop/fix the problem. • General changes: • New Feature: New.Obj Animation Sequence Import - works like.mdd import, but with a series of.obj files • New Feature:.obj Import (only) now supports 'Smoothing Groups' - if smoothing groups are present in the file, the plugin converts them to the appropriate phong edge breaks (assuming that the 'Phong Tag' option is enabled). [NOTE: The process of Exporting smoothing groups to.obj files - based on (potentially non-polygon-contiguous) phong edge breaks - is a more complex problem to solve and has not (yet) been implemented] • Improved 'status' messages during Import - far more informative during long imports • Now parses 'bump strength' values in.mtl files (import only, currently) • Enlarged the Import line buffer size to accommodate very large nGons (nGons with large numbers of verts). • Added code to correctly handle incorrect Daz Studio.mtl file info (map_D vs map_d) • Added code to correctly handle other potential case-sensitive.mtl file errors (Daz Studio is notorious for not following the specification) • Changed Diffuse (Color) channel to always be enabled if not disabled on Import options (will use default color if none loaded). • Added code to (currently always) export Splines as.obj file 'line' records.